10 Years Ago...
I've been wasting my breath on you . . . . . . . . . . . . . . . . . . . . . . .Saturday, October 2, 2004 -- Nattil
Portents of Battle
In Gates of Discord (herein referred to as the "Worst Expansion Ever", or "WEE"), there was a zone called Inktu'ta. The wonderous thing about this zone was that it was almost certainly designed by a newer SoE developer. Someone who still had some fresh ideas, and had yet to have his or her spirit broken, like so many other obviously beligerent gamedesigners.
Inktu'ta proved to the EQ world that strange and unusual (read: no complete heal rotation) raids were not only possible, but greatly entertaining and very challenging. To survive Inktu'ta, you had to work as a team. If half your raid was mofishing in the corner watching porn, it was terribly difficult to do anything but lose. No wonder so many older members have retired!
Well, here comes Omens of War, and it's apparent that our proverbial benevolent developer has been given a promotion. Or, knowing the way SoE works, someone stole his notebook and left him face down in a field somewhere. Either way, the end result is that a series of really fucking cool raids.
I would like to say however, fuck the lockout timers. We know your excuses for implementing them, and we understand that if you beat the encounter, and collect the loot, you don't get to come back for X days. That's the way EQ works, we're used to that. But this "sorry you lost, try again in several hours" bullshit has got to go. What this is, is a lame attemptto make sure that this expansion will stretch on long enough that you can finish making the next one. THIS IS RETARDED. We enjoy beating ourselves against an encounter until we can learn it. That's what we're good at! Find another way to fill in your content. If you can't come up with one, email us, we'll help you out.
Welcome to the LoS website.Over the past 10 years this site has gone through a variety of owners, servers, and hosting sites. In fact it would most likely be completely gone if it weren't for some luck. A while ago I was traveling for business and while hanging in my hotel room for some unknown reason I decided to look at the old LoS site. While there I was hit by a strange feeling that it would really suck if the site were ever to completely disappear and so I fired up Teleport Pro and made a copy of the site on my laptop.
Well it turned out to be fortunate as a few months later the site disappeared from the web. A number of things collided. No one was really watching the site, the domain legacyofsteel.net went up for auction, and the hosting site was unresponsive to inquiries by former site admins to get at the actual data.
So when the site disappeared I checked around and found that legacyofsteel.net was up for auction. I got in a minor bidding war but luckily no one out there thought it was worth more than a couple hundred bucks.
Unfortunately this site was created 10 years ago in a variety of free html editing programs, text editors, and god knows what else. That any browser could display this steaming pile is a testament to the html leeway provided by modern browser software. On top of that in order to attempt to recreate it I've had to rely on files created by Teleport Pro (which does as good a job as you can).
I've tried to maintain the look and feel of the last known incarnation of the site yet updated portions for easier use. For instance, the galleries and archives have been updated for better browsing.
So maybe it was ridiculous putting all the time in to clean up this PoS, but here's the deal. Much like your friends from high school or college, my EQ guildmates are friends you rarely see but when you do you pick up right where you left off. So I look forward to sharing a beer with many of them over the years to come and yes we were geeks. Yes, you can say "Nerd Alert" all you want but before most people ever heard the term MMORPG or Wow or any of the others...
we slew dragons.
--Adorean Lew,Master of the Arcane,"Port Bitch"